In development for nearly two years, Protégé Studios' epic Spawner vs Shooter defender game “R.O.B.O.T.S.” is a traditional first person shooting game with a twist. It’s a multiplayer FPS with a top-down strategy spawner game mechanic.
R.O.B.O.T.S.: FPS meets RTS Video Game
R.O.B.O.T.S. is a Player vs. Player game that combines Real Time Strategy and First-Person Shooter perspectives to create an immersive, competitive experience. One player uses robots to seize control of a futuristic, Sci-Fi-themed transport spaceship and claim its power generator. On the flip side, 1-4 players patrol the ship to defend it against the invading robots long enough for reinforcements to arrive.
Design: Look & Feel
Set in a futuristic, space-themed environment, the player experience is staged in a singular level of a multi-leveled transport spaceship.
Built on Unreal Engine, R.O.B.O.T.S. (which is a recursive acronym for Robots On-Board Our Transport Ship), the game is speedy and visuals being finished.
Much work is being done, good things coming together.
Beta release of R.O.B.O.T.S. will soon be available!
Category: 3D Video Game, 1st Person, RTS
Client: Protege Game Studios
Date: June 2015
In part-time development for nearly three years, R.O.B.O.T.S. is a unique game play of FPS defense and top-down strategy.