In development for nearly two years, Protégé Studios' epic Spawner vs Shooter defender game “R.O.B.O.T.S.” is a traditional first person shooting game with a twist. It’s a multiplayer FPS with a top-down strategy spawner game mechanic.

R.O.B.O.T.S.: FPS meets RTS Video Game

R.O.B.O.T.S. is a Player vs. Player game that combines Real Time Strategy and First-Person Shooter perspectives to create an immersive, competitive experience. One player uses robots to seize control of a futuristic, Sci-Fi-themed transport spaceship and claim its power generator. On the flip side, 1-4 players patrol the ship to defend it against the invading robots long enough for reinforcements to arrive.

Design: Look & Feel

Set in a futuristic, space-themed environment, the player experience is staged in a singular level of a multi-leveled transport spaceship.


Built on Unreal Engine, R.O.B.O.T.S. (which is a recursive acronym for Robots On-Board Our Transport Ship), the game is speedy and visuals being finished.

Coming Together

Much work is being done, good things coming together.

Release BETA

Beta release of R.O.B.O.T.S. will soon be available!

Category: 3D Video Game, 1st Person, RTS

Client: Protege Game Studios

Date: June 2015

In part-time development for nearly three years, R.O.B.O.T.S. is a unique game play of FPS defense and top-down strategy.